After a long day of waiting and a weeks long ninja release, Frostegater's exploit is finally revealed :
Click the link up here to give you full details of the game. You now have time to download it before sony remove it within 48hours (Although we hope the holiday season might help delaying this. .) Hurry Up then get it.
The game was " UNO " and it will cosy you $4.99 US PSN Store. In EUR it will cost the same price also £4.99.
26 December 2012 at 11:02 am Developer Coldbird Post on his sites that he confirmed that he been working out on a new Team Pro CFW [ARK]
Read the full details here, on coldbird sites :
So? Is that mean our famous Developer back on his work? Is coldbird Keep going on with his work? Well Stick up with my sites for the latest Vita CFW news!
Nothing to post actually, but anyways. Merry Christmas to all of People in the world! Merry christmas also to my member at lolpsvhex.webs.com.
Sony free 4 downloadable Minis for Playstation 3, PS Vita & PSP available on Europe Playstation Store. To receive the redeem code, just simply Liked sony facebook pages here : https://www.facebook.com/playstationSpain/app_538718762805824
Game details :
Hurry up and take the deals off! Merry christmas to all of you guys!
You know that eCFW was a big scene on PS Vita hacking but did you know that how he released will happen? As what wololo.net sites said
" it will be first undergo a ninja release so that trusted people will enough time to purchase
the game from playstation store.
The file for the exploit will be released a few day after the game is announced publicly. As
usual when the released happen we will ask you to not speak about this publicly and to
not spam on the forum asking about information. "
That what hgoel0904 said on wololo.net sites. So, it will be launched as ninja released . What you need to do is just simply sign up on wololo.net forum, and the admin will tell you what you need to do next. Cheers !!
On Tuesday Evening, Sony Computer Entertainment Has Announced That a New Firmware Update Is now Available For Playstation Vita
The new firmware update, 2.02 , is a minor and optional update that is said to improve Playstation Vita software stability during use of some features. What exactly these features meybe unknown.
The new firmware update is not forced you to update at all, it is usual for you to update for some bug fixed.
" PS Vita update v2.02 is coming soon. It's a minor, optional update that improves software stability during use of some features."
By that, the new firmware is safe at all. eCFW & VHBL sill work. The Z took the time to make some videos of eCFW running on 2.02 firmware
Greeting to all of my sites member. This time i will make this sites as a serious sites ever. Watch out! Time to land!
Playstation® Suite SDK now renamed as Playstation®Mobile SDK. Also You can download the latest version of the program itself from 0.98 to 0.99, link included below :
PSM SDK (0.98 to 0.99)
Game: Resistance: Burning skies™ (Available in Playstation®Store on 29 may 2012)
Release Date: 29/5/2012
Genre : FPS/First person shooter
Platform : Playstation®Vita
Publisher : Sony Computer Entertainment
Developer : Nihilistic
Resistance: Burning Skies™ is a unique Resistance experience developed specifically for PS Vita that takes full advantage of the system's dual analog sticks and features an all-new hero and story written by William C. Dietz, author of Resistance: The Gathering Storm and Resistance: A Hole in the Sky. Set in a tale of survival during the August 1951 Chimeran invasion of the East Coast, you take control of Tom Riley, an everyday firefighter from New Jersey who is thrown headfirst into the teeth of the Chimeran war machine, forcing him to redefine his notions of duty and heroism.
Why? Cannot play emulator on your PS Vita? Need Super Collapse 3, Motor Storm Artic Edge and Everybody's tennis for Vita Half-Bytes Loader to run an emulator? Too bad, sony has pull out the games from their store. There is no know way to exploit the Vita further on this version of Official Firmware (1.67). Luckily, There is a way you can play NES Emulator on your PS Vita system by using the PlayStation Suite Development Kit. Someone has made a NES emulator by using the PS SDK.
To download PlayStation®Suite Development kit, Refer to the tutorial below on the previews section or just go to the official PlayStation®Suite websites here : www.playstation.com.
Download Playstation®Suite Development Assistant here : PS Suite Dev , You need to download it by using your PS Vita System Browser.
The NES Emulator are available here, download : PSVita - NES Emulator << Extract it on your PC Desktop
Installing the NES Emulator to your PS Vita system [Tutorial] :
Once you have download and install the Development kit program on your PC and your PS Vita System. Open up the "PssStudio" program in your PC.Then Click to "open solution or file..." and search for your NES Emulator that you have extract it on your PC Desktop. Click to "Desktop icon" and open "PSV-FC" folder. Click and open the "PSV-FC.sln" files in the PSV-FC folder. Now it should open up the source code (PSV-FC.sln). Connect your PlayStation®Vita system USB to your PC. On your PS Vita system, you need to run the PS Suite Dev for the upload setup. Now go back to your PC, Click "Run" tab at the top of the "PssStudio" program and click "Run With". Choose your PS Vita USB driver and it will start to upload the NES Emulator on your PS Suite Dev in your PS Vita System.
......................................................................................................................... NES Emulator Control :
[X] Button are A and [Square] Button are B, [Triangles] button will change the rom that saved in the Emulator. [D-pad] is your movement.
Video For Nes emulator on PS Vita :
PS Suite SDK is a software package for developing applications that can be run on the Playstation®Vita system and PlayStation™Certified devices. PS Suite SDK include PC applications such as PS Suite Studio, as well as PS Suite UI Composer for laying out UI Components
For further details, visit Playstation.com
Download : Playstation®Suite SDK
2.Playstation®Suite Development Assistant
Games and application developed with Playstation®Suite SDK Require installation of Playstation®Suite Development Assistant in order to be run on the Playstation®Vita system and PlayStation™Certified devices.
To install PS Suite Development Assistant for the PS Vita system, Open this page : PS Suite Dev in PS Vita Browser and tap the Download icon to download the Development Assistant
After a few past day, when VHBL was released for motorstorm. The PSN was up with a new PSP games "Super Collapse 3" that existence of vulnerability. Sony pulled out the games from Playstation Store, like they did for Motorstorm and Everybody's Tennis.
The games had some crash and was found by "thecobra". Special thanks to thecobra, He found the exploit and port the VHBL.
Download : Via google sites
Wololo Said :
I am getting more and more reports that, following my announce of Motorstorm Arctic Edge being the game used in Teck4′s exploit, the game is being removed from the Playstation Store. I cannot verify this for myself now, but will try to confirm this in the hours to come. I am also getting reports that some people who bought the game are seeing it disappearing from their download list. Not entirely sure if this means Sony took your money and isn’t delivering the game (which would be really bad). If you managed to get the game, be sure to install openCMA, try to not connect your vita to the network.
If indeed the game has already been removed, I’ll release HBL as soon as I can confirm this.
I wasn’t sure Sony would remove the game only based on an article from me, but it seems so… Well, at least it was available for a few hours, compared to 1hour for the Mercury Exploit a few years ago…
Its been while since the wololo has release the new HBL for the PSVita. But, there was something that we still didn't know. Why wololo use motor storm artic edge as the VHBL ported? Why it happened that way?
So, here is the answer why it happened that way :
wololo wrote :
Many people have doubted my plans for the release of VHBL, and I’ve received a good share of insults when VHBL was not available exactly on February 22nd for public consumption. As a matter of fact, the release of VHBL had started on February 21st, but some people didn’t see what was happening…
When Teck4 announced he had a running hello world on the PSP Emulator of the Vita back in December, I quickly contacted him (thanks to the help of mamosuke) in order to offer my help porting HBL to this exploit. Quickly, it was obvious to all of us that as soon as the exploit would be made public, Sony would at least remove the game from the store, and possibly patch it before putting it back. Previous history with the mercury exploit showed us that when they have access to the exploit, Sony was extremely fast to remove the game from their store (approx. 1h between the release of the Mercury exploit files and the game being removed from the store). In addition to that, the possible spying through the CMA and the crash log on the vita made it dangerous to even share/run our work in progress.
Therefore came the question: how to make such an exploit useful to as many people as possible without Sony removing the vector of the attack super fast? Publicly announcing the exploit and giving away the files at the same time was a no go, we knew (or thought we knew) from experience with the Mercury exploit that sony would react quickly. In addition, assuming Sony monitors the sales of their games, revealing the game to thousands of people at once might have triggered alarms on their end, giving away the name of the game.
Our conclusion, and the release plan, therefore became the following: Give away the name of the game to people we trust, in a progressive way so that a “good amount of people” could buy the game on a daily basis without going above any threshold that might be in place for the monitoring systems. I of course don’t know this threshold (or if it ever exists), but went with a random number: let’s give away the name of the game to about 1000 people every day.
Of course, these people have to be people we trust with the secret, but where would one find thousands of people they trust? I decided to go with our /talkcommunity. This was a bet, of course, but starting on February 21st, every day, 1000 additional people were made aware of the exploit. Of course, I started with the people I trust the most, and ended with the people I trust the less. I won’t give the exact algorithm, but I’m sure you can figure out the basics by yourself. (People who have been in the community a long time ago got the information before recent members, etc…). I will refine that algorithm if I ever do such a “ninja release” again.
This release plan was almost explained in “clear” on the vhbl page (the content of that page has changed since then), which was asking people to check their /talk account on a regular basis. And it seems lots of people understood the message, as we got a massive amount of subscriptions starting on February 22. As a matter of fact, most people who registered around that date got the information 1 day before it was really made public. By February the 29th, potentially 6000 people were aware of the name of the game, and were refraining from insulting the 3-4 guys who were still blindly complaining on my blog that I kept delaying the release to boost my ego or because it was actually a hoax…
That settled the announce for about 6000 people, which I think is a good number. Of course, in these 6000 people, not all of them own a vita, or had money to buy the game, or actually connected to their /talk account in time. But at least I had done my best to guarantee that the people who have been in the community with us for a while were the ones in the best position to get access to the hack, and hopefully hundreds of them got the game long before its name was made public. This was a win-win situation, as I managed to get the hack to people who matter “the most” to me (that’s of course an average, I’m sure some people have been reading this blog for months now, never created an account on /talk, and are pissed to read that… this is nothing personal, I had to make such a choice at some point), while being quite sure that our oldest members, who had been with us since the early hbl days, would probably know better than to leak (and that more or less worked fine).
There still was the problem that even if these people would not leak intentionally, the crash log system of the Vita made it possible for people to unintentionally leak the name of the game. I’m sure if Sony started seeing hundreds of crashes in the same game, they would start looking closely into it. Again, I am not sure these crash logs are actually sent to Sony, but out of precaution the actual HBL files were only sent in advance to a handful of people, while most people would have to wait for the actual release.
Announcing secretly this exploit to thousands of people was already a good move IMO given the circumstances and how easily Sony could remove the game from under our feet. But then came the next challenge: how to get as many “other” people (people who are not registered on /talk) to know about the game, and give them enough time to grab the game? Well this one was quite impossible, but I made a bet: if Sony didn’t have any actual exploit to patch, any kind of proof that there was indeed a hack, they would probably not remove the game from the store. It turns out I was dead wrong on this one, which was (that and the fact that the game was not available in the US) the only real bump in that release. To be honest, anybody who managed to get the game while not having seen the info on their /talk account before is someone I consider as an extremely “lucky bonus”. Of course, I would have preferred if Sony hadn’t pulled the game out of the store, but I’m still happy with the way things turned out.
One thing I think I could have done much better is to announce the name of the game on the weekend, when Sony’s offices probably have less people monitoring all the stuff. That was my initial plan, but I stupidly changed my mind for several reasons, the main one being the cancellation of the PSN maintenance.
So tell me, would you have handled this release any better, had you been in my position? Does it now make sense why it took “so long” to announce the name of the game, or do people who insulted me on my blog still think I was trying to boost my ego? (seriously guys, that was really painful to read, given the efforts I was putting into making sure as many people as possible would get the exploit… after all, keep in mind that personally I could decide to keep the HBL port for myself, or for just a handful of hackers and friends… instead I came up with a plan to get as many people as possible to get access to the hack). In retrospect, I hope my posts from the past few weeks now make much more sense.
I don’t think my idea was perfect, but I still think it was pretty good given the many obstacles in our way, but I’m interested to get more ideas… I don’t think we can really beat Sony when an exploit involves a content hosted on their servers, but surely there are ways to make lots of people know about those somewhat secretly (and if you have an idea to make such releases that you really think is brilliant but needs to be kept secret, feel free to send it privately to me by email)
Today (2nd March 2012), Wololo had release the new Half-Byte-Loader R123 also known as VHBL - R123. The VHBL was ported to Motor Storm Artic Edge games via PSP emulator on a PS Vita. So, if you are the lucky one who had the games, Vhbl is now available for download.
For More Information, Please Visit Wololo.net Websites.
There are quite since that the vhbl are going to be released but we are still don't know what the game are used for. So? is it patapon 2 again? nope! The game is Motor Storm Artic Edge also known as Motorstorm Raging ice in japan. The game are available for 19.99 euro on most Europeans Playstation Store, 15.99 pond in a uk and for 3800 yen in japan Playstation Store .
So, as what wololo said that there was a few tester have successfully try and working fine for the exploit. But he couldn't guarantee VHBL will work for some of them.
wololo said :
Now, let me be clear once again: buy the game if you want to play it, I have no way to guarantee VHBL will work for you, I can just tell that a few days ago this was confirmed to work by a few testers. Also keep in mind that VHBL gives you no iso, no special access to the Vita hardware, just a limited PSP homebrew experience on your vita. If like me you think it’s fun, then you might be interested. Or, if you think that 20 euros is a fair price for one of the best PSP games, then, well, just consider VHBL as a “bonus”. VHBL has been confirmed to work on firmware 1.61. If your console asks you to update to firmware 1.62 or something, I cannot guarantee it will still work. It is also recommended, after you bought the game, to be paranoid and disconnect your console from the network, and to install openCMA. Again, there are lots of unknown things going on with the Vita, it is impossible for me to tell if this will work for everyone.
As far as I know, there are 5 versions of this game out there. I ported VHBL to 4 of them, and I am sure the fifth one is vulnerable too, but I couldn’t find any place selling or “distributing” it, so I couldn’t port the exploit to it. That being said, it should be “doable” if somebody can get a copy, to port the exploit to that version as well.
VHBL On Motor Storm Artic Edge :
It really nice for a people have tried this out but too bad for me i couldn't buy the game coz my wallet is full with a resit paper. haha! But, i would try this out later after i finish my job and get my money back. I always love to try what wololo gives to people. Wololo is awesome guys. Check out wololo sites here for new upcoming VHBL on a ps vita : Wololo Blog's
Wololo said :
As the release of the PS Vita in the US and the EU gets closer, I’m getting an increasing amount of requests from people about HBL on the vita. I did post a FAQ a few weeks ago, but people still seem to have questions. When will it be released? Will it allow to run PSP isos? Will it work with a demo like for the patapon 2 exploit? Does it support this or that homebrew? etc…
Let me try to answer some of these questions, with more up-to-date answers.
First of all, the easy ones: VHBL (that’s the super new cool name of HBL on the Vita, I’ll let you guess what the V means, I know, I’m super original) will not support loading PSP isos. Basically VHBL will have the same limitations and features as HBL on the PSP, and, last time I checked, running psp isos was not possible through HBL. The same HBL limitations apply to compatible homebrews. In a general way, user mode homebrews should work for the most part, while homebrews that require kernel access will not work. For now (but that could change), homebrews requiring network access might not work (or at least, the network part of them will not work). Like in the patapon exploit era, it is possible, depending on the success of VHBL, that we progressively increase compatibility if we (as a community) keep improving the HBL code in the weeks following the release. Oh, and I am talking about PSP homebrews, running in HBL within the PSP emulator. So, for now, don’t dream about a full speed N64 or psp2 emulator. What we’ll get are the PSP homebrews that you already know.
Second, the vulnerability we rely on to run VHBL is a vulnerability in a PSP full Game, not a Demo. This means you will have to buy that game on the PSN in order to run VHBL (just like in the good old days of GTA:LCS for the first eLoader on the PSP). This also means that as soon as we reveal the name of that game, Sony can probably remove it from the PSN and/or patch it.
This leads to the most asked question: when and how will this be released? Well, I have a basic idea on how the release will happen. Nothing spectacular but it should hopefully be enough to guarantee that people who are really motivated in getting their hands on HBL on their Vita will get it. I’m hoping that constantly reminding people that this doesn’t allow the to run any pirated content will attract the right people to this exploit, and not the 95% of pirates that define any console hacking scene these days
In the past weeks I’ve been polishing the release process, and I can’t predict the future, but hopefully it will go well.
Nevertheless, getting access to this exploit for you guys will be a matter of being at the right place, at the right time.
For now I’m thinking Sony’s reaction wil be to remove the game from the PSN within 24h of the public announcement. Worst case scenario, Sony is already aware of the vulnerability and have already patched the game. This is unfortunately not something I can test without getting any more guinea pigs… these guinea pigs will basically be you when the release happens, I can’t really do any better than that. Obviously, the release will not happen like your typical hack release (a dramatic article on every news site of the planet copying the hacker’s initial blog post). It will be, I expect, a bit more subtle than that.